Gamestar Mechanic: Gamification Made Easy

See on Scoop.itteaching with technology

Children in the 21st century experience media in ways that are vastly different from any previous generation. Social networking, user-created content and video games provide a level of interactivity

Louise Robinson-Lay‘s insight:

Gamification is a way to make learners get rewarded for good work and use persistence and iteration as a learning behavior.

See on www.edutopia.org

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Author: loremipsem

I am Head of Teaching and Learning and teach English at an independent School in Melbourne. I am passionate about using technology as a learning tool and I love reading and literature and language.

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